FREE Realistic Alcohol FiveM script with breathalyzer system
Realistic drinking mechanics with progressive drunkenness effects, visual impairments, and drunk driving. Includes health damage, hangovers, breathalyzer testing, and full framework compatibility. Highly configurable with immersive animations and multi-language support.
1. Core functionality
- Drink alcoholic beverages with animations
- Progressive drunkenness system
- Realistic bottle props for each drink type
- Thirst system integration
- Sip-based consumption (configurable)
- Breathalyzer
2. Drunkenness Effects
- 3 intoxication levels: mild, moderate, severe
- Impaired movement (staggering, random falls)
- Visual effects (blur, distortion, impaired vision)
- Blackouts when overconsuming
3. Hangover Management
- After-effects (dizziness, headaches)
- Gradual recovery
Progression with three stages of intensity. At stage 3, players have a 50% chance to pass out during 30 seconds, followed by 5 minutes of maximum effects. Gradual sobriety occurs at -0.5 bottles every 2 minutes. All durations, rates, and intensities are fully customizable in config.lua.
4. Drunk Driving
- Steering deviation
- Random braking
- Excessive honking (when heavily drunk)
5. Health system
- Alcohol poisoning damage at high levels
- Configurable health damage amounts
- Warning notifications
- Knockout system at extreme levels
6. Breathalyzer system
- Self-test breathalyzer item
- 3D text display above player's head
- Color-coded results
- Real-time alcohol level detection
7. Compatibility
- OX Inventory (custom items + icons)
- Standalone Autodetection
- ESX Autodetection
- QBCore Autodetection
- Multilingual (French & English)
Requirements
- OX Inventory (for items)
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Partially Escrowed, config.lua available to config everything.